hubl App Help
In order to add and describe any object, we first select NEW ITEM. If you select a ‘DOOR’ for example, it will appear in the room on the main screen. Under that item you will have the ITEM DESCRIPTION button. Tapping on ITEM DESCRIPTION displays a new menu, similar to the one for items. This menu is the same as you will see when describing any room element except for FIXTURES & FITTINGS and CONTENTS (more on them later). The menu options are as follows and should be followed left to right, top to bottom:
- KIND – Location of the element i.e. Front Door, All Walls. KIND is only relevant to Doors and Walls
- TYPE – The specific variety of the element
- FINISH – Description of the objects surface
- COLOUR – The colour(s) of the item
- FRAME – If the item is framed i.e. door, window, then you can enter descriptions of the finish and colour
- GLAZING – If the item is glazed i.e. door, window, then you input a description here starting with glazing extent then type and finish i.e. part, double glazed, frosted
- FEATURE – Any additional features the object may include
- DEFECT – Any defects relating to the object can be described here
In much the same way as the Room Element menu forms the building blocks of a room, the object menu forms the building blocks of the selected object.
The menus are designed to be extremely intuitive and you will notice this as you build more and more descriptions. Notice the BACK and SAVE options above the menu. These will help you navigate and complete your descriptions respectively.
Starting with KIND, work your way from left to right, top to bottom, through the various description menus in the order above. If you were creating a front door, you would simply select KIND > FRONT then BACK button top left, and you’re ready for the next menu. TYPE and FINISH are the same. For a sliding door select TYPE > SLIDING then BACK. You can also select multiple descriptions. If the door finish is stained wood you would select FINISH > STAINED > WOOD > BACK. With just a few keystrokes you have created a sliding front door with a stained wood finish.
The next few description menus all contain sub-menus which operate exactly the previous menus. For example, if our door is red you would select COLOUR > MORE > RED > BACK > BACK (we select back twice as we are exiting 2 layers of menu). If the door has a frame, here is where you would describe it. If it were painted white, select FRAME > FINISH > PAINTED > BACK > COLOUR > WHITE > BACK > BACK.
In glazing you have both menus and description but these are easy to distinguish. GLAZING EXTENT at the very beginning will let you describe how much of the object is glazed. Then we have a number of choices relating to the type of glass and finally GLAZING FINISH will describe how the glass looks cosmetically. For example, if our door had a small, frosted, single-glazed window you would select GLAZING > GLAZING EXTENT > PART > BACK > SINGLE GLAZED > GLAZING FINISH > FROSTED > BACK > BACK.
The FEATURE menu works slightly differently in that it will group various door features into specific categories DÉCOR will relate to curtains and fabrics, OPENING to cat flaps and spy holes, SECURITY to locks and bolts and so on.
The best way to get used to the system is to try it out or take advantage of our training. Mistakes can be easily corrected by either deselection (taping on the option again) or deleting it from the main inventory page with the [red X].
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